{"id":74,"date":"2011-08-10T10:12:51","date_gmt":"2011-08-10T08:12:51","guid":{"rendered":"http:\/\/www.rpg-hacker.de\/?page_id=74"},"modified":"2020-07-30T21:33:41","modified_gmt":"2020-07-30T19:33:41","slug":"the-legend-of-zelda-battle-system-demo","status":"publish","type":"page","link":"https:\/\/www.rpg-hacker.de\/?page_id=74","title":{"rendered":"The Legend of Zelda &#8211; Battle System"},"content":{"rendered":"<div align=\"center\"><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/yJTUo5xXvTc\" allowfullscreen=\"allowfullscreen\" width=\"560\" height=\"315\" frameborder=\"0\"><\/iframe><\/div>\n<p>In 2010 I coded a Zelda battle system in order to put my RPG Maker skills to the test. Since it turned out quite good I submitted it to the Metropolis community project. The system features pixel-based movement, several sword attacks and a boss battle. Due to a lack of motivation and the inflexibility of the RPG Maker compared to programming languages the project was cancelled.<\/p>\n<p><strong><a href=\"\/RPGMaker\/Downloads\/ZeldaABS\/ZeldaBattleSystemDemo.rar\">Demo Download<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2010 I coded a Zelda battle system in order to put my RPG Maker skills to the test. Since it turned out quite good&#8230;<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/www.rpg-hacker.de\/?page_id=74\">Continue reading<span class=\"screen-reader-text\">The Legend of Zelda &#8211; Battle System<\/span><\/a><\/div>\n","protected":false},"author":1,"featured_media":0,"parent":27,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"_links":{"self":[{"href":"https:\/\/www.rpg-hacker.de\/index.php?rest_route=\/wp\/v2\/pages\/74"}],"collection":[{"href":"https:\/\/www.rpg-hacker.de\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.rpg-hacker.de\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.rpg-hacker.de\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.rpg-hacker.de\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=74"}],"version-history":[{"count":7,"href":"https:\/\/www.rpg-hacker.de\/index.php?rest_route=\/wp\/v2\/pages\/74\/revisions"}],"predecessor-version":[{"id":64809,"href":"https:\/\/www.rpg-hacker.de\/index.php?rest_route=\/wp\/v2\/pages\/74\/revisions\/64809"}],"up":[{"embeddable":true,"href":"https:\/\/www.rpg-hacker.de\/index.php?rest_route=\/wp\/v2\/pages\/27"}],"wp:attachment":[{"href":"https:\/\/www.rpg-hacker.de\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=74"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}