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The Legend of Zelda – Battle System

In 2010 I coded a Zelda battle system in order to put my RPG Maker skills to the test. Since it turned out quite good I submitted it to the Metropolis community project. The system features pixel-based movement, several sword attacks and a boss battle. Due to a lack of motivation and the inflexibility of the RPG Maker compared to programming languages the project was cancelled.

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